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AuteurMessage
Raztatouf
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Raztatouf


Nombre de messages : 79
Age : 35
Date d'inscription : 06/03/2008

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Pack contents
Name Action Cost Type Text Stats
Kithkin Shielddare Add 1 Creature - Kithkin Soldier W, T Target blocking creature gets +2/+2 until end of turn.
1/1
Resplendent Mentor Add 4 Creature - Kithkin Cleric White creatures you control have "T You gain 1 life."
2/2
Ballynock Cohort Add 2 Creature - Kithkin Soldier First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
2/2
Goldenglow Moth Add Creature - Insect Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0/1
Kithkin Shielddare Add 1 Creature - Kithkin Soldier W, T Target blocking creature gets +2/+2 until end of turn.
1/1
Last Breath Add 1 Instant Remove target creature with power 2 or less from the game. Its controller gains 4 life.

Rune-Cervin Rider Add 3 Creature - Elf Knight Flying
o(g/w)o(g/w): Rune-Cervin Rider gets +1/+1 until end of turn.
2/2
Goldenglow Moth Add Creature - Insect Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0/1
Whimwader Add 4 Creature - Elemental Whimwader can't attack unless defending player controls a blue permanent.
6/4
Cerulean Wisps Add Instant Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

Deepchannel Mentor Add 5 Creature - Merfolk Rogue Blue creatures you control are unblockable.
2/2
Flow of Ideas Add 5 Sorcery Draw a card for each Island you control.

Leech Bonder Add 2 Creature - Merfolk Soldier Leech Bonder comes into play with two -1/-1 counters on it.
U, oQ: Move a counter from target creature onto another target creature. (oQ is the untap symbol.)
3/3
Parapet Watchers Add 2 Creature - Kithkin Soldier o(w/u): Parapet Watchers gets +0/+1 until end of turn.
2/2
Drowner Initiate Add Creature - Merfolk Wizard Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.
1/1
Sinking Feeling Add 2 Enchantment - Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."

Ashenmoor Cohort Add 5 Creature - Elemental Warrior Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
4/3
Cinderhaze Wretch Add 4 Creature - Elemental Shaman T Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
3/2
Aphotic Wisps Add Instant Target creature becomes black and gains fear until end of turn.
Draw a card.

Sickle Ripper Add 1 Creature - Elemental Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/1
Rite of Consumption Add 1 Sorcery As an additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Disturbing Plot Add 1 Sorcery Return target creature card in a graveyard to its owner's hand.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Crowd of Cinders Add 3 Creature - Elemental Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
*/*
Splitting Headache Add 3 Sorcery Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.

Smolder Initiate Add Creature - Elemental Shaman Whenever a player plays a black spell, you may pay 1. If you do, target player loses 1 life.
1/1
Cinderbones Add 2 Creature - Elemental Skeleton Wither (This deals damage to creatures in the form of -1/-1 counters.)
1B: Regenerate Cinderbones.
1/1
Torture Add Enchantment - Aura Enchant creature
1B: Put a -1/-1 counter on enchanted creature.

Inescapable Brute Add 5 Creature - Giant Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
3/3
Burn Trail Add 3 Sorcery Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Bloodshed Fever Add Enchantment - Aura Enchant creature
Enchanted creature attacks each turn if able.

Slinking Giant Add 2 Creature - Giant Rogue Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
4/4
Intimidator Initiate Add Creature - Goblin Shaman Whenever a player plays a red spell, you may pay 1. If you do, target creature can't block this turn.
1/1
Blistering Dieflyn Add 3 Creature - Imp Flying
o(b/r): Blistering Dieflyn gets +1/+0 until end of turn.
0/1
Boggart Arsonists Add 2 Creature - Goblin Rogue Plainswalk
2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
2/1
Crimson Wisps Add Instant Target creature becomes red and gains haste until end of turn.
Draw a card.

Intimidator Initiate Add Creature - Goblin Shaman Whenever a player plays a red spell, you may pay 1. If you do, target creature can't block this turn.
1/1
Power of Fire Add 1 Enchantment - Aura Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."

Smash to Smithereens Add 1 Instant Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Raking Canopy Add 1 Enchantment Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

Foxfire Oak Add 5 Creature - Treefolk Shaman o(r/g)o(r/g)o(r/g): Foxfire Oak gets +3/+0 until end of turn.
3/6
Nurturer Initiate Add Creature - Elf Shaman Whenever a player plays a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.
1/1
Foxfire Oak Add 5 Creature - Treefolk Shaman o(r/g)o(r/g)o(r/g): Foxfire Oak gets +3/+0 until end of turn.
3/6
Gloomwidow's Feast Add 3 Instant Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.)

Juvenile Gloomwidow Add Creature - Spider Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/3
Somnomancer Add 1(/) Creature - Kithkin Wizard When Somnomancer comes into play, you may tap target creature.
2/1
Swans of Bryn Argoll Add 2(/)(/) Creature - Bird Spirit Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
4/3
Enchanted Evening Add 3(/)(/) Enchantment All permanents are enchantments in addition to their other types.

Turn to Mist Add 1(/) Instant Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Tattermunge Duo Add 2(/) Creature - Goblin Warrior Shaman Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
2/3
Flame Javelin Add (2/)(2/)(2/) Instant (o(2/r) can be paid with any two mana or with R. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.

Cultbrand Cinder Add 4(/) Creature - Elemental Shaman When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.
3/3
Memory Sluice Add (/) Sorcery Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Everlasting Torment Add 2(/) Enchantment Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Tower Above Add (2/)(2/)(2/) Sorcery (o(2/g) can be paid with any two mana or with G. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Fate Transfer Add 1(/) Instant Move all counters from target creature onto another target creature.

Thistledown Duo Add 2(/) Creature - Kithkin Soldier Wizard Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
2/2
Kitchen Finks Add 1(/)(/) Creature - Ouphe When Kitchen Finks comes into play, you gain 2 life.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
3/2
Runes of the Deus Add 4(/) Enchantment - Aura Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.

Ghastlord of Fugue Add (/)(/)(/)(/)(/) Creature - Spirit Avatar Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
4/4
Silkbind Faerie Add 2(/) Creature - Faerie Rogue Flying
1o(w/u), oQ: Tap target creature. (oQ is the untap symbol.)
1/3
Gravelgill Axeshark Add 4(/) Creature - Merfolk Soldier Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
3/3
Turn to Mist Add 1(/) Instant Remove target creature from the game. Return that card to play under its owner's control at end of turn.

Steel of the Godhead Add 2(/) Enchantment - Aura Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

Safehold Elite Add 1(/) Creature - Elf Scout Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
2/2
Tattermunge Duo Add 2(/) Creature - Goblin Warrior Shaman Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
2/3
Oona's Gatewarden Add (/) Creature - Faerie Soldier Flying, defender
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/1
Somnomancer Add 1(/) Creature - Kithkin Wizard When Somnomancer comes into play, you may tap target creature.
2/1
Mudbrawler Raiders Add 2(/)(/) Creature - Goblin Warrior Mudbrawler Raiders can't be blocked by blue creatures.
3/3
Zealous Guardian Add (/) Creature - Kithkin Soldier Flash
1/1
Traitor's Roar Add 4(/) Sorcery Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Scar Add (/) Instant Put a -1/-1 counter on target creature.

Emberstrike Duo Add 1(/) Creature - Elemental Warrior Shaman Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
1/1
Dream Salvage Add (/) Instant Draw cards equal to the number of cards target opponent discarded this turn.

Fate Transfer Add 1(/) Instant Move all counters from target creature onto another target creature.

Vexing Shusher Add (/)(/) Creature - Goblin Shaman Vexing Shusher can't be countered.
o(r/g): Target spell can't be countered by spells or abilities.
2/2
Spiteful Visions Add 2(/)(/) Enchantment At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Dawnglow Infusion Add X(/) Sorcery You gain X life if G was spent to play Dawnglow Infusion and X life if W was spent to play it. (Do both if GW was spent.)

Torpor Dust Add 2(/) Enchantment - Aura Flash
Enchant creature
Enchanted creature gets -3/-0.

Curse of Chains Add 1(/) Enchantment - Aura Enchant creature
At the beginning of each upkeep, tap enchanted creature.

Tattermunge Duo Add 2(/) Creature - Goblin Warrior Shaman Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
2/3
Wanderbrine Rootcutters Add 2(/)(/) Creature - Merfolk Rogue Wanderbrine Rootcutters can't be blocked by green creatures.
3/3
Inkfathom Infiltrator Add (/)(/) Creature - Merfolk Rogue Inkfathom Infiltrator can't block and is unblockable.
2/1
Puresight Merrow Add (/)(/) Creature - Merfolk Wizard o(w/u), oQ: Look at the top card of your library. You may remove that card from the game. (oQ is the untap symbol.)
2/2
Tower Above Add (2/)(2/)(2/) Sorcery (o(2/g) can be paid with any two mana or with G. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Illuminated Folio Add 5 Artifact 1, T, Reveal two cards from your hand that share a color: Draw a card.

Heap Doll Add 1 Artifact Creature - Scarecrow Sacrifice Heap Doll: Remove target card in a graveyard from the game.
1/1
Blight Sickle Add 2 Artifact - Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip 2

Thornwatch Scarecrow Add 6 Artifact Creature - Scarecrow Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4/4
Madblind Mountain Add Land - Mountain (T Add R to your mana pool.)
Madblind Mountain comes into play tapped.
R, T Shuffle your library. Play this ability only if you control two or more red permanents.

Moonring Island Add Land - Island (T Add U to your mana pool.)
Moonring Island comes into play tapped.
U, T Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.
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